News and Updates

What is Talislanta?

Products

Talislanta Milieu

Talislanta RPG
  Archetypes
  Magic
  Skills
  Equipment
  Creatures
  Character Sheets
  Errata

Art Galleries

Fan Zone

Links

Downloads




New Skills
by Colin Chapman

Combat | Commmon | Performing | Scholar | Thieving | Trade | Wilderness

COMBAT SKILLS

Blind Fighting
This rare skill enables a character to fight and defend in reduced visibility conditions, including complete darkness, at a penalty far lower than other characters. Each level of this skill reduces any visibility penalties by 1. Training in this skill is a lengthy process and masters of this skill are exceptionally rare, primarily found among Mandalan mandaquan masters.
Training Period: 50 weeks
Attribute Modifier: NA
Fast Draw
This skill demonstrates the ability to draw a weapon in a single swift motion, negating the -5 Initiative penalty the character would normally suffer for drawing their weapon. This skill may only be used with easily accessible one-handed weapons and must be learnt for each separate weapon. In a fast-draw duel the highest successful result wins the Initiative.
Training Period: 20 weeks
Attribute Modifier: SPD

COMMON SKILLS

Love-Making
This is the skill used to pleasure a sexual partner more than is usual, often in surprising and unusual ways. The Trade version of the skill is far superior, and includes many more techniques and positions to enhance or prolong stimulation.
Training Period: 10 weeks
Attribute Modifier: INT or DEX
Signal
The ability to communicate over vast distances by means of smoke signals, drums, reflective crystals, etc.
Training Period: 2 weeks
Attribute Modifier: INT

PERFORMING SKILLS

Hypnotism
This skill allows the character to place another individual in a susceptible trance. It requires that the individual being hypnotized is inactive or restrained, can see, and is not distracted. Each hypnotism attempt requires at least one minute, and unwilling targets may make a WIL roll to oppose the attempt. Hypnotized individuals may also make a WIL roll to break free of the hypnosis if commanded to do something self-destructive or strongly contrary to their morality (exceptionally dangerous or vile commands may entitle the hypnotized character to a bonus on their WIL roll).
Training Period: 50 weeks
Attribute Modifier: CHA
Mimicry (also a WILDERNESS SKILL)
This skill includes the character's aptitude for mimicing sounds, other voices, and animal calls convincingly. While often used to entertain, certain tribes learn to imitate avir calls in order to communicate warnings undetected. The character may mimic one individual, sound, or animal call per level of the skill.
Training Period: 20 weeks
Attribute Modifier: CHA
Sideshow Talent
This broad category allows the character to perform one of various entertainment skills, such as juggling, contortion, sword swallowing, fire breathing, and so on.
Training Period: 20 weeks
Attribute Modifier: DEX
Ventriloquism
Ventriloquism grants the character the ability to "throw" their voice, making it seem as if it emanates from a completely different location, even doing so when their mouth is closed.
Training Period: 20 weeks
Attribute Modifier: CHA

SCHOLAR SKILLS

Gamecraft
This skill governs the character's ability to play complex strategic boardgames such as pentadrille, but does not include Trivarian, which is a skill unto itself.
Training Period: 10 weeks
Attribute Modifier: INT
Horticulture
The ability to identify and catalogue all species of plant life native to the continent.
Training Period: 50 weeks
Attribute Modifier: INT

THIEVING SKILLS

Tailing
Ability to follow an individual openly, without being detected. It is also possible to use this skill to determine if an individual is being followed by others, in which case PER is the Attribute Modifier.
Training Period: 10 weeks
Attribute Modifier: INT
Waylay
This is the ability to knock an individual unconscious with a single blow delivered from hiding or otherwise by surprise. The target can resist by making an opposed CON roll. The form of attack must be subdual and only causes subdual damage.
Training Period: 10 weeks
Attribute Modifier: DEX

TRADE SKILLS

Fishing
This skill grants the character the ability to identify the best locations to fish, select the most appropriate bait, and fish with a rod and line, net, basket, or spear, as appropriate. It also grants knowledge of which fish are edible or otherwise, and how they should be prepared.
Training Period: 10 weeks
Attribute Modifier: INT
Livestock
This is the ability to farm, tend, and rear a particular variety of domestic livestock, such as durge, erd, kinchin, or even farmed fish.
Training Period: 10 weeks
Attribute Modifier: INT
Love-Making
See Common Skills

WILDERNESS SKILLS

Mimicry
See Performing Skills
Mountain Climbing
The ability to traverse mountainous regions, scale peaks, and cliffs, etc. safely, using iron pitons, ropes, etc. Also knowledge of hazards particular to mountains.
Training Period: 20 weeks
Attribute Modifier: DEX