Naurcriste's Grimoire of Conflagratory Incantations

Attack Spells:
Blazing Brimstone Bombardment
Duration: 1 round
Range: 50 feet
Area of Effect: 5 foot radius cylinder 7 feet high
Base Difficulty: -3 (level 1 base -6 area +3 Order bonus) 
Upon casting this incantation the pyromancer casts some tiny pieces of pitch into the air which is consumed in flame. The flames reappear within the range selected and rain down upon the area for 1 round. Any beings in the area of effect take 1 hp of damage per spell level and combustible items in the area will burst into flames. The ground in the area will be coated with a fine layer of ash after the incantation ends.

Exhalation of the Crested Dragon
Duration: Instant
Range: 30 feet
Area of Effect: 4 foot radius cone 30 feet long
Base Difficulty: -3 (level 1 base -5 area +3 Order bonus)
Once this incantation is cast the pyromancer blows powdered sulfur from his hand in the direction of the targets. The powder bursts into flames which jet out, expanding into a cone 30 feet long and 8 feet across. Any targets in the cone take 1 hp of damage per spell level and all combustibles in the area will ignite. The area of the incantation will smell of brimstone for the rest of the round and although it stings the eyes and throat does no further harm.

Naurcriste's Blazing Bolide
Duration: Instant
Range: 80 feet
Base Difficulty: -1 (level 1 base -3 range +3 Order bonus) 
When casting this spell the pyromancer holds a piece of charred wood in the palm of his hand. Once the spell is cast the piece becomes a white-hot ember which launches from the hand to the designated target at tremendous speed, making a sizzling sound and leaving behind a trail of smoke. The target takes 1 hp of damage per spell level and may have combustible items near the impact point ignite.

Naurcriste's Cascading Conflagration
Duration: Instant
Range: 50 feet
Area of Effect: 5 foot radius
Base Difficulty: -3 (level 1 base -5 area +3 Order bonus)
Upon the final word of this dweomer the pyromancer points his finger at the target being and a jet of fire arcs to that being. Once striking the target the jet of flame cascades outward to strike all beings in the area of effect. The targets take 1 hp of damage per spell level and may have any combustible items on their person ignite.

Naurcriste's Coruscating Staff
Duration: 1 minute
Range: Personal
Base Difficulty: +2 (level 1 base +3 Order bonus) 
When this spell is completed a staff of flame 6 feet long appears in the hands of the pyromancer. The staff does 1 hp of damage per spell level and lasts for 1 minute. The flaming staff created by this spell uses the Staff skill as a modifier for combat. The staff lights the area as a torch and may ignite combustibles upon a successful hit.

Pyroclastic Flow
Duration: Instant
Range: 25 feet (starts at caster) 
Area of Effect: 6 feet tall/6 feet wide/25 feet long
Base Difficulty: -4(level 1 base -6 area +3 Order bonus) 
Upon completing the incantation the pyromancer throws a small amount of ash and sulfur in front of him at which point a cloud of ash, fire, and smoke bursts forth. The cloud rushes forth to fill the area of effect in an instant, dealing 1 hp of damage per spell level as well as causing combustibles to ignite. The cloud remains in effect through the end of the round, causing anyone within it to take a penalty of -1 per 3 spell levels to all actions due to choking and stinging of the eyes.

Sassan's Spiraling Spear
Duration: Instant
Range: 50 feet
Base Difficulty: +2 (level 1 base +3 Order bonus) 
When the pyromancer completes this spell he points his finger at the target. A spear of flame leaps outward from his outstretched finger. This spear spirals into the target who takes 1 hp of damage per spell level and risks having combustibles on his person ignite. The spell leaves a spiral of smoke in its wake which quickly dissipates.

Conjuration Spells:
Conjuration of Fire's Child
Duration: 2 minutes
Range: 50 feet
Base Difficulty: -1 (level 3 base -1 duration +3 Order bonus)
When this dweomer is cast, smoke streams from the pyromancer's fingers and moves to the targeted area reducing visibility. All those within the area of effect will suffer a penalty of -1 per 3 spell levels to all actions due to coughing and choking from smoke inhalation. At the end of the spells duration the smoke will dissipate normally.

Curtain of Flames
Duration: 1 minute
Range: 50 feet
Area of Effect: 6 feet high, 20 feet wide, 1 inch thick
Base Difficulty: -7 (level 10 +3 Order bonus)
By pointing at the ground and drawing an imaginary line a pyromancer can use this spell to conjure a wall of translucent, magical fire. Anything caught near the flames or trying to pass through it will sustain 3 points of damage (one-third the level of the spell) from the heat, and flammable items such as hair and clothing will almost certainly catch fire.

Invocation of the Elemental Flame
Duration: 2 minutes
Range: 50 feet
Base Difficulty: -1 (level 3 base -1 duration +3 Order bonus) 
When the pyromancer finishes this incantation 3 cubic feet (+1 cubic foot per additional spell level) of elemental fire springs into being in the area designated. These flames will cause combustibles to ignite, shed light, and burn any creature in the area for 1 hp of damage per 3 spells levels per round of exposure.

Vapors of the Volcanic Hills
Duration: 2 minutes
Range: 50 feet
Base Difficulty: -1 (level 3 base -1 duration +3 Order bonus)
This spell conjures a cloud of sulfurous gasses and fumes 3 cubic feet (+1 cubic foot per additional spell level) in size that emanates from the pyromancer's fingertips and coalesces at the desired range. The cloud is not deadly, but it will incapacitate targets within the area of effect, making them unable to act due to coughing and intense burning of the eyes, nose, and throat. Victims may resist by making a CON check at –1/3 the spells level. Those who are not incapacitated by the spell still take a penalty of -1 per 3 spell levels to all actions while in the cloud and for 1 round after due to the choking and burning of the eyes and throat.

Enchantment Spells:
Girded by the Flames of Fate
Duration: 2 minutes
Range: Touch
Base Difficulty: -4 (level 3 base -1 duration) 
When this enchantment is cast the pyromancer reaches out and touches the target armor. The armor is hardened and cured by cold elemental fire, granting a bonus of +1 to PR per 3 spell levels. The side effects of this spell are an uncomfortable but tolerable warming of the armor and the armor radiates light equivalent to a candle flame.

Imbued with the Elemental Inferno
Duration: 2 minutes
Range: Touch
Base Difficulty: -4 (level 3 base -1 duration) 
Upon uttering this dweomer and touching the target weapon with a piece of flint and sulfur the pyromancer imbues it with elemental fire. This fire does not harm the weapon but will set alight combustibles and sheds light as a torch. The flames increase the DR of the weapon by 1 per 3 spell levels.

Unforged and Unmade by the Essence of Flame
Duration: 1 minute
Range: Touch
Base Difficulty: -3 (level 3 base) 
By uttering this incantation and touching the armor of a foe the pyromancer is able to attack the matrixes that maintain the integrity of the armor with elemental fire. The resulting softening and weakening of these matrixes is a reduction of the PR of the armor by -1 per 3 spells levels. The target takes 1 hp per 3 spell levels of heat damage in the first round as the armor is affected then feels uncomfortably hot for the remainder of the spell.

Transmutation Spells:
Calling the Shadow of Flame
Duration: 5 minutes
Range: Touch
Base Difficulty: -7 (level 3 base - 4 duration) 
When the pyromancer completes this spell he momentarily touches the target fire. Upon doing so the light generated by the flames and embers is quenched. The fire continues to radiate heat and to consume fuel for the duration of the spell but does not generate light. This is spell is useful when one needs to get warm at night but does not wish to be seen. Any fires that spawn off of the source however radiate light as normal.

Naurcriste's Chilled Cinders
Duration: 1 minute
Range: Touch
Base Difficulty: -8 (level 8 base) 
After completion of this enchantment the pyromancer reaches out and touches the target embers. Upon doing so the embers cease giving off heat and light. For the duration of the enchantment the embers do not consume fuel and can be easily moved around and can also be thrown to a target location. When the enchantment ends the embers return to giving off heat and light and will set anything combustible they are in contact with ablaze, continuing to burn normally if they has sufficient fuel. Creatures in contact with the embers when the spell ends take 4 hp of damage per round as per normal fire.

Ward Spells:
Incandescent Incendiary Infirmity
Duration: 1 minute
Range: Touch
Area of Effect: Single Target
Base Difficulty: -3 (level 3 base) 
When the final word of this enchantment is completed the pyromancer reaches out and touches the target with a small piece of sulfur and charcoal. Once the target is touched it becomes enshrouded in wispy blue and purple flames which give off light equivalent to a candle. The flames themselves are only uncomfortably warm but do no damage to the target. When the target is exposed to any fire, magical or normal, these flames flare up brightly like a torch and the target takes additional damage from fire equal to 1 hp per 3 spell levels.

Naurcriste's Blazing Bulwark
Duration: 1 minute
Range: Touch
Area of Effect: Single Target
Base Difficulty: -1 (level 1 base) 
Upon completing this incantation the pyromancer touches the target with a piece of charred wood. The target is surrounded by a sheath of burning embers which make the target look like a being made up of glowing, shifting coals. These embers shift, move, and rearrange in response to attacks, absorbing 2 hp of damage per spell level. Once exhausted by damage or the spell ending the embers die out and drop off all around the target, cold and dark. The embers do no damage to the target but beings attacking it in melee will take 1 hp per 3 spell levels of damage from the intense heat generated by the embers and nearby combustibles may also ignite.

Naurcriste's Conflagratory Citadel of Cancellation
Duration: 2 minutes
Range: Touch
Area of Effect: Single Target
Base Difficulty: -1 (level 1 base) 
When this dweomer is finished the pyromancer touches the target which becomes shrouded in wispy, polychromatic flames. These flames cause no damage to anyone and cannot ignite combustibles but do give off light equivalent to a candle. The flames flare up to the brightness of a torch when contacted by any spell of the Attack mode. The dweomer provides protection against spells of the Attack mode, having a 2 PR and 2 hp rating per spell level.

Sassan's Scorching Screen
Duration: 1 minute
Range: 10 feet
Area of Effect: 8 feet high, 20 feet wide
Base Difficulty: -4 (level 3 base -1 range)
When casting this spell the pyromancer sprinkles sulfur in a fine line in front of him then point to the area in which the spell is to take effect. Upon doing so a wall of coruscating flames 8 feet high and 20 feet wide bursts into flames anywhere within 10 feet of the pyromancer. The wall of flame will burn anyone coming into contact with it for 1 hp per 3 spells levels and may cause nearby combustible items to ignite. The wall provides a PR of 1 per 3 spell levels and absorbs 2 hp per level of damage before collapsing into ash.

(All the transmutation spells are renamed and slightly reskinned from the various Tal books, the rest are of my own devising)